added sensor pointing by gradient ascent
This commit is contained in:
+3
-1
@@ -1,4 +1,4 @@
|
||||
function [obj] = initialize(obj, domain, agents, barrierGain, barrierExponent, minAlt, timestep, maxIter, obstacles, makePlots, makeVideo, useDoubleIntegrator, dampingCoeff, useFixedTopology)
|
||||
function [obj] = initialize(obj, domain, agents, barrierGain, barrierExponent, minAlt, timestep, maxIter, obstacles, makePlots, makeVideo, useDoubleIntegrator, dampingCoeff, useFixedTopology, optimizeSensorPointing)
|
||||
arguments (Input)
|
||||
obj (1, 1) {mustBeA(obj, "miSim")};
|
||||
domain (1, 1) {mustBeGeometry};
|
||||
@@ -14,6 +14,7 @@ function [obj] = initialize(obj, domain, agents, barrierGain, barrierExponent, m
|
||||
useDoubleIntegrator (1, 1) logical = false;
|
||||
dampingCoeff (1, 1) double = 2.0;
|
||||
useFixedTopology (1, 1) logical = false;
|
||||
optimizeSensorPointing (1, 1) logical = false;
|
||||
end
|
||||
arguments (Output)
|
||||
obj (1, 1) {mustBeA(obj, "miSim")};
|
||||
@@ -93,6 +94,7 @@ function [obj] = initialize(obj, domain, agents, barrierGain, barrierExponent, m
|
||||
obj.useDoubleIntegrator = useDoubleIntegrator;
|
||||
obj.dampingCoeff = dampingCoeff;
|
||||
obj.useFixedTopology = useFixedTopology;
|
||||
obj.optimizeSensorPointing = optimizeSensorPointing;
|
||||
|
||||
% Compute adjacency matrix and network topology
|
||||
obj = obj.updateAdjacency();
|
||||
|
||||
@@ -20,6 +20,7 @@ classdef miSim
|
||||
useDoubleIntegrator = false; % false = single-integrator, true = double-integrator dynamics
|
||||
dampingCoeff = 2.0; % velocity-proportional damping for double-integrator mode
|
||||
useFixedTopology = false; % false = lesser neighbor (dynamic), true = fixed initial topology
|
||||
optimizeSensorPointing = false; % false = fixed sensor tilt/azimuth, true = optimize tilt/azimuth via gradient ascent
|
||||
artifactName = "";
|
||||
f; % main plotting tiled layout figure
|
||||
fPerf; % performance plot figure
|
||||
|
||||
+1
-1
@@ -42,7 +42,7 @@ function [obj] = run(obj)
|
||||
% Moving
|
||||
% Iterate over agents to simulate their unconstrained motion
|
||||
for jj = 1:size(obj.agents, 1)
|
||||
obj.agents{jj} = obj.agents{jj}.run(obj.domain, obj.partitioning, obj.timestepIndex, jj, obj.agents, obj.useDoubleIntegrator, obj.dampingCoeff, obj.timestep);
|
||||
obj.agents{jj} = obj.agents{jj}.run(obj.domain, obj.partitioning, obj.timestepIndex, jj, obj.useDoubleIntegrator, obj.dampingCoeff, obj.timestep, obj.optimizeSensorPointing);
|
||||
end
|
||||
|
||||
% Adjust motion determined by unconstrained gradient ascent using
|
||||
|
||||
Reference in New Issue
Block a user