codegen fixes, bug fixes, gets running on testbed environment

This commit is contained in:
2026-02-24 19:05:54 -08:00
parent fb9feac23d
commit bb97502be5
38 changed files with 1732 additions and 263 deletions

View File

@@ -6,138 +6,152 @@ function [obj] = constrainMotion(obj)
obj (1, 1) {mustBeA(obj, "miSim")};
end
if size(obj.agents, 1) < 2
nAgents = size(obj.agents, 1);
if nAgents < 2
nAAPairs = 0;
else
nAAPairs = nchoosek(size(obj.agents, 1), 2); % unique agent/agent pairs
nAAPairs = nchoosek(nAgents, 2); % unique agent/agent pairs
end
agents = [obj.agents{:}];
v = reshape(([agents.pos] - [agents.lastPos])./obj.timestep, 3, size(obj.agents, 1))';
if all(isnan(v), "all") || all(v == zeros(size(obj.agents, 1), 3), "all")
% Compute velocity matrix from unconstrained gradient-ascent step
v = zeros(nAgents, 3);
for ii = 1:nAgents
v(ii, :) = (obj.agents{ii}.pos - obj.agents{ii}.lastPos) ./ obj.timestep;
end
if all(isnan(v), "all") || all(v == zeros(nAgents, 3), "all")
% Agents are not attempting to move, so there is no motion to be
% constrained
return;
end
% Initialize QP based on number of agents and obstacles
nAOPairs = size(obj.agents, 1) * size(obj.obstacles, 1); % unique agent/obstacle pairs
nADPairs = size(obj.agents, 1) * 5; % agents x (4 walls + 1 ceiling)
nLNAPairs = sum(obj.constraintAdjacencyMatrix, "all") - size(obj.agents, 1);
nAOPairs = nAgents * size(obj.obstacles, 1); % unique agent/obstacle pairs
nADPairs = nAgents * 6; % agents x (4 walls + 1 floor + 1 ceiling)
nLNAPairs = sum(obj.constraintAdjacencyMatrix, "all") - nAgents;
total = nAAPairs + nAOPairs + nADPairs + nLNAPairs;
kk = 1;
A = zeros(total, 3 * size(obj.agents, 1));
A = zeros(total, 3 * nAgents);
b = zeros(total, 1);
% Set up collision avoidance constraints
h = NaN(size(obj.agents, 1));
h(logical(eye(size(obj.agents, 1)))) = 0; % self value is 0
for ii = 1:(size(obj.agents, 1) - 1)
for jj = (ii + 1):size(obj.agents, 1)
h(ii, jj) = norm(agents(ii).pos - agents(jj).pos)^2 - (agents(ii).collisionGeometry.radius + agents(jj).collisionGeometry.radius)^2;
h = NaN(nAgents, nAgents);
h(logical(eye(nAgents))) = 0; % self value is 0
for ii = 1:(nAgents - 1)
for jj = (ii + 1):nAgents
h(ii, jj) = norm(obj.agents{ii}.pos - obj.agents{jj}.pos)^2 - (obj.agents{ii}.collisionGeometry.radius + obj.agents{jj}.collisionGeometry.radius)^2;
h(jj, ii) = h(ii, jj);
A(kk, (3 * ii - 2):(3 * ii)) = -2 * (agents(ii).pos - agents(jj).pos);
A(kk, (3 * ii - 2):(3 * ii)) = -2 * (obj.agents{ii}.pos - obj.agents{jj}.pos);
A(kk, (3 * jj - 2):(3 * jj)) = -A(kk, (3 * ii - 2):(3 * ii));
b(kk) = obj.barrierGain * h(ii, jj)^obj.barrierExponent;
b(kk) = obj.barrierGain * max(0, h(ii, jj))^obj.barrierExponent;
kk = kk + 1;
end
end
hObs = NaN(size(obj.agents, 1), size(obj.obstacles, 1));
hObs = NaN(nAgents, size(obj.obstacles, 1));
% Set up obstacle avoidance constraints
for ii = 1:size(obj.agents, 1)
for ii = 1:nAgents
for jj = 1:size(obj.obstacles, 1)
% find closest position to agent on/in obstacle
cPos = obj.obstacles{jj}.closestToPoint(agents(ii).pos);
cPos = obj.obstacles{jj}.closestToPoint(obj.agents{ii}.pos);
hObs(ii, jj) = dot(agents(ii).pos - cPos, agents(ii).pos - cPos) - agents(ii).collisionGeometry.radius^2;
hObs(ii, jj) = dot(obj.agents{ii}.pos - cPos, obj.agents{ii}.pos - cPos) - obj.agents{ii}.collisionGeometry.radius^2;
A(kk, (3 * ii - 2):(3 * ii)) = -2 * (obj.agents{ii}.pos - cPos);
b(kk) = obj.barrierGain * max(0, hObs(ii, jj))^obj.barrierExponent;
A(kk, (3 * ii - 2):(3 * ii)) = -2 * (agents(ii).pos - cPos);
b(kk) = obj.barrierGain * hObs(ii, jj)^obj.barrierExponent;
kk = kk + 1;
end
end
% Set up domain constraints (walls and ceiling only)
% Floor constraint is implicit with an obstacle corresponding to the
% minimum allowed altitude, but I included it anyways
for ii = 1:size(obj.agents, 1)
h_xMin = 0.0; h_xMax = 0.0; h_yMin = 0.0; h_yMax = 0.0; h_zMin = 0.0; h_zMax = 0.0;
for ii = 1:nAgents
% X minimum
h_xMin = (agents(ii).pos(1) - obj.domain.minCorner(1)) - agents(ii).collisionGeometry.radius;
h_xMin = (obj.agents{ii}.pos(1) - obj.domain.minCorner(1)) - obj.agents{ii}.collisionGeometry.radius;
A(kk, (3 * ii - 2):(3 * ii)) = [-1, 0, 0];
b(kk) = obj.barrierGain * h_xMin^obj.barrierExponent;
b(kk) = obj.barrierGain * max(0, h_xMin)^obj.barrierExponent;
kk = kk + 1;
% X maximum
h_xMax = (obj.domain.maxCorner(1) - agents(ii).pos(1)) - agents(ii).collisionGeometry.radius;
h_xMax = (obj.domain.maxCorner(1) - obj.agents{ii}.pos(1)) - obj.agents{ii}.collisionGeometry.radius;
A(kk, (3 * ii - 2):(3 * ii)) = [1, 0, 0];
b(kk) = obj.barrierGain * h_xMax^obj.barrierExponent;
b(kk) = obj.barrierGain * max(0, h_xMax)^obj.barrierExponent;
kk = kk + 1;
% Y minimum
h_yMin = (agents(ii).pos(2) - obj.domain.minCorner(2)) - agents(ii).collisionGeometry.radius;
h_yMin = (obj.agents{ii}.pos(2) - obj.domain.minCorner(2)) - obj.agents{ii}.collisionGeometry.radius;
A(kk, (3 * ii - 2):(3 * ii)) = [0, -1, 0];
b(kk) = obj.barrierGain * h_yMin^obj.barrierExponent;
b(kk) = obj.barrierGain * max(0, h_yMin)^obj.barrierExponent;
kk = kk + 1;
% Y maximum
h_yMax = (obj.domain.maxCorner(2) - agents(ii).pos(2)) - agents(ii).collisionGeometry.radius;
h_yMax = (obj.domain.maxCorner(2) - obj.agents{ii}.pos(2)) - obj.agents{ii}.collisionGeometry.radius;
A(kk, (3 * ii - 2):(3 * ii)) = [0, 1, 0];
b(kk) = obj.barrierGain * h_yMax^obj.barrierExponent;
b(kk) = obj.barrierGain * max(0, h_yMax)^obj.barrierExponent;
kk = kk + 1;
% Z minimum
h_zMin = (agents(ii).pos(3) - obj.domain.minCorner(3)) - agents(ii).collisionGeometry.radius;
h_zMin = (obj.agents{ii}.pos(3) - obj.domain.minCorner(3)) - obj.agents{ii}.collisionGeometry.radius;
A(kk, (3 * ii - 2):(3 * ii)) = [0, 0, -1];
b(kk) = obj.barrierGain * h_zMin^obj.barrierExponent;
b(kk) = obj.barrierGain * max(0, h_zMin)^obj.barrierExponent;
kk = kk + 1;
% Z maximum
h_zMax = (obj.domain.maxCorner(2) - agents(ii).pos(2)) - agents(ii).collisionGeometry.radius;
h_zMax = (obj.domain.maxCorner(3) - obj.agents{ii}.pos(3)) - obj.agents{ii}.collisionGeometry.radius;
A(kk, (3 * ii - 2):(3 * ii)) = [0, 0, 1];
b(kk) = obj.barrierGain * h_zMax^obj.barrierExponent;
b(kk) = obj.barrierGain * max(0, h_zMax)^obj.barrierExponent;
kk = kk + 1;
end
% Save off h function values (ignoring network constraints which may evolve in time)
obj.h(:, obj.timestepIndex) = [h(triu(true(size(obj.agents, 1)), 1)); reshape(hObs, [], 1); h_xMin; h_xMax; h_yMin; h_yMax; h_zMin; h_zMax;];
if coder.target('MATLAB')
% Save off h function values (logging only not needed in compiled mode)
obj.h(:, obj.timestepIndex) = [h(triu(true(nAgents), 1)); reshape(hObs, [], 1); h_xMin; h_xMax; h_yMin; h_yMax; h_zMin; h_zMax;];
end
% Add communication network constraints
hComms = NaN(size(obj.agents, 1));
hComms(logical(eye(size(obj.agents, 1)))) = 0;
for ii = 1:(size(obj.agents, 1) - 1)
for jj = (ii + 1):size(obj.agents, 1)
hComms = NaN(nAgents, nAgents);
hComms(logical(eye(nAgents))) = 0;
for ii = 1:(nAgents - 1)
for jj = (ii + 1):nAgents
if obj.constraintAdjacencyMatrix(ii, jj)
hComms(ii, jj) = min([obj.agents{ii}.commsGeometry.radius, obj.agents{jj}.commsGeometry.radius])^2 - norm(agents(ii).pos - agents(jj).pos)^2;
hComms(ii, jj) = min([obj.agents{ii}.commsGeometry.radius, obj.agents{jj}.commsGeometry.radius])^2 - norm(obj.agents{ii}.pos - obj.agents{jj}.pos)^2;
A(kk, (3 * ii - 2):(3 * ii)) = 2 * (agents(ii).pos - agents(jj).pos);
A(kk, (3 * ii - 2):(3 * ii)) = 2 * (obj.agents{ii}.pos - obj.agents{jj}.pos);
A(kk, (3 * jj - 2):(3 * jj)) = -A(kk, (3 * ii - 2):(3 * ii));
b(kk) = obj.barrierGain * hComms(ii, jj)^obj.barrierExponent;
b(kk) = obj.barrierGain * max(0, hComms(ii, jj))^obj.barrierExponent;
kk = kk + 1;
kk = kk + 1;
end
end
end
% Solve QP program generated earlier
vhat = reshape(v', 3 * size(obj.agents, 1), 1);
H = 2 * eye(3 * size(obj.agents, 1));
vhat = reshape(v', 3 * nAgents, 1);
H = 2 * eye(3 * nAgents);
f = -2 * vhat;
% Update solution based on constraints
assert(size(A,2) == size(H,1))
assert(size(A,1) == size(b,1))
assert(size(H,1) == length(f))
if coder.target('MATLAB')
assert(size(A,2) == size(H,1))
assert(size(A,1) == size(b,1))
assert(size(H,1) == length(f))
end
opt = optimoptions("quadprog", "Display", "off", "Algorithm", "active-set", "UseCodegenSolver", true);
x0 = zeros(size(H, 1), 1);
[vNew, ~, exitflag, m] = quadprog(H, double(f), A, b, [], [], [], [], x0, opt);
assert(exitflag == 1, sprintf("quadprog failure... %s%s", newline, m.message));
vNew = reshape(vNew, 3, size(obj.agents, 1))';
if coder.target('MATLAB')
assert(exitflag == 1, sprintf("quadprog failure... %s%s", newline, m.message));
end
vNew = reshape(vNew, 3, nAgents)';
if exitflag <= 0
warning("QP failed, continuing with unconstrained solution...")
if coder.target('MATLAB')
warning("QP failed, continuing with unconstrained solution...")
end
vNew = v;
end

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@@ -20,14 +20,20 @@ function [obj] = initialize(obj, domain, agents, barrierGain, barrierExponent, m
obj.makePlots = makePlots;
if ~obj.makePlots
if makeVideo
warning("makeVideo set to true, but makePlots set to false. Setting makeVideo to false.");
if coder.target('MATLAB')
warning("makeVideo set to true, but makePlots set to false. Setting makeVideo to false.");
end
makeVideo = false;
end
end
obj.makeVideo = makeVideo;
% Generate artifact(s) name
obj.artifactName = strcat(string(datetime("now"), "yyyy_MM_dd_HH_mm_ss"));
if coder.target('MATLAB')
obj.artifactName = strcat(string(datetime("now"), "yyyy_MM_dd_HH_mm_ss"));
else
obj.artifactName = ""; % Generate no artifacts from simulation in codegen
end
% Define simulation time parameters
obj.timestep = timestep;
@@ -37,14 +43,24 @@ function [obj] = initialize(obj, domain, agents, barrierGain, barrierExponent, m
% Define domain
obj.domain = domain;
% Add geometries representing obstacles within the domain
obj.obstacles = obstacles;
% Add geometries representing obstacles within the domain, pre-allocating
% one extra slot for the minimum altitude floor obstacle if needed
numInputObs = size(obstacles, 1);
if minAlt > 0
obj.obstacles = repmat({rectangularPrism}, numInputObs + 1, 1);
else
obj.obstacles = repmat({rectangularPrism}, numInputObs, 1);
end
for kk = 1:numInputObs
obj.obstacles{kk} = obstacles{kk};
end
% Add an additional obstacle spanning the domain's footprint to
% Add an additional obstacle spanning the domain's footprint to
% represent the minimum allowable altitude
if minAlt > 0
obj.obstacles{end + 1, 1} = rectangularPrism;
obj.obstacles{end, 1} = obj.obstacles{end, 1}.initialize([obj.domain.minCorner; obj.domain.maxCorner(1:2), minAlt], "OBSTACLE", "Minimum Altitude Domain Constraint");
minAltObstacle = rectangularPrism;
minAltObstacle = minAltObstacle.initialize([obj.domain.minCorner; obj.domain.maxCorner(1:2), minAlt], "OBSTACLE", "Minimum Altitude Domain Constraint");
obj.obstacles{numInputObs + 1} = minAltObstacle;
end
% Define agents
@@ -56,12 +72,12 @@ function [obj] = initialize(obj, domain, agents, barrierGain, barrierExponent, m
for ii = 1:size(obj.agents, 1)
% Agent
if isempty(char(obj.agents{ii}.label))
obj.agents{ii}.label = sprintf("Agent %d", ii);
obj.agents{ii}.label = sprintf("Agent %d", int8(ii));
end
% Collision geometry
if isempty(char(obj.agents{ii}.collisionGeometry.label))
obj.agents{ii}.collisionGeometry.label = sprintf("Agent %d Collision Geometry", ii);
obj.agents{ii}.collisionGeometry.label = sprintf("Agent %d Collision Geometry", int8(ii));
end
end
@@ -76,22 +92,26 @@ function [obj] = initialize(obj, domain, agents, barrierGain, barrierExponent, m
% Set up times to iterate over
obj.times = linspace(0, obj.timestep * obj.maxIter, obj.maxIter+1)';
% Prepare performance data store (at t = 0, all have 0 performance)
obj.perf = [zeros(size(obj.agents, 1) + 1, 1), NaN(size(obj.agents, 1) + 1, size(obj.partitioningTimes, 1) - 1)];
if coder.target('MATLAB')
% Prepare performance data store (at t = 0, all have 0 performance)
obj.perf = [zeros(size(obj.agents, 1) + 1, 1), NaN(size(obj.agents, 1) + 1, size(obj.partitioningTimes, 1) - 1)];
% Prepare h function data store
obj.h = NaN(size(obj.agents, 1) * (size(obj.agents, 1) - 1) / 2 + size(obj.agents, 1) * size(obj.obstacles, 1) + 6, size(obj.times, 1));
% Prepare h function data store
obj.h = NaN(size(obj.agents, 1) * (size(obj.agents, 1) - 1) / 2 + size(obj.agents, 1) * size(obj.obstacles, 1) + 6, size(obj.times, 1));
end
% Create initial partitioning
obj.partitioning = obj.agents{1}.partition(obj.agents, obj.domain.objective);
% Initialize variable that will store agent positions for trail plots
obj.posHist = NaN(size(obj.agents, 1), obj.maxIter + 1, 3);
obj.posHist(1:size(obj.agents, 1), 1, 1:3) = reshape(cell2mat(cellfun(@(x) x.pos, obj.agents, "UniformOutput", false)), size(obj.agents, 1), 1, 3);
if coder.target('MATLAB')
% Initialize variable that will store agent positions for trail plots
obj.posHist = NaN(size(obj.agents, 1), obj.maxIter + 1, 3);
obj.posHist(1:size(obj.agents, 1), 1, 1:3) = reshape(cell2mat(cellfun(@(x) x.pos, obj.agents, "UniformOutput", false)), size(obj.agents, 1), 1, 3);
% Set up plots showing initialized state
obj = obj.plot();
% Set up plots showing initialized state
obj = obj.plot();
% Run validations
obj.validate();
% Run validations
obj.validate();
end
end

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@@ -9,42 +9,48 @@ function obj = lesserNeighbor(obj)
% initialize solution with self-connections only
constraintAdjacencyMatrix = logical(eye(size(obj.agents, 1)));
for ii = 1:size(obj.agents, 1)
nAgents = size(obj.agents, 1);
for ii = 1:nAgents
% Find lesser neighbors of each agent
% Lesser neighbors of ii are jj < ii in range of ii
lesserNeighbors = [];
lnBuf = zeros(1, nAgents);
lnCount = 0;
for jj = 1:(ii - 1)
if obj.adjacency(ii, jj)
lesserNeighbors = [lesserNeighbors, jj];
lnCount = lnCount + 1;
lnBuf(lnCount) = jj;
end
end
obj.agents{ii}.lesserNeighbors = lesserNeighbors;
obj.agents{ii}.lesserNeighbors = lnBuf(1:lnCount);
% Early exit for isolated agents
if isempty(obj.agents{ii}.lesserNeighbors)
if lnCount == 0
continue
end
% Focus on subgraph defined by lesser neighbors
subgraphAdjacency = obj.adjacency(obj.agents{ii}.lesserNeighbors, obj.agents{ii}.lesserNeighbors);
% Find connected components in each agent's subgraph
% TODO: rewrite this using matlab "conncomp" function?
visited = false(size(subgraphAdjacency, 1), 1);
components = {};
for jj = 1:size(subgraphAdjacency, 1)
% Find connected components; store only the max global index per
% component (the only value needed below) to avoid a cell array
visited = false(1, lnCount);
maxInComponent = zeros(1, lnCount);
numComponents = 0;
for jj = 1:lnCount
if ~visited(jj)
reachable = bfs(subgraphAdjacency, jj);
visited(reachable) = true;
components{end+1} = obj.agents{ii}.lesserNeighbors(reachable);
numComponents = numComponents + 1;
maxInComponent(numComponents) = max(obj.agents{ii}.lesserNeighbors(reachable));
end
end
% Connect to the greatest index in each connected component in the
% lesser neighborhood of this agent
for jj = 1:size(components, 2)
constraintAdjacencyMatrix(ii, max(components{jj})) = true;
constraintAdjacencyMatrix(max(components{jj}), ii) = true;
for jj = 1:numComponents
maxIdx = maxInComponent(jj);
constraintAdjacencyMatrix(ii, maxIdx) = true;
constraintAdjacencyMatrix(maxIdx, ii) = true;
end
end
obj.constraintAdjacencyMatrix = constraintAdjacencyMatrix | constraintAdjacencyMatrix';
@@ -53,24 +59,34 @@ end
function cComp = bfs(subgraphAdjacency, startIdx)
n = size(subgraphAdjacency, 1);
visited = false(1, n);
queue = startIdx;
cComp = startIdx;
% Pre-allocated queue and component buffer with head/tail pointers
% to avoid element deletion and dynamic array growth
queue = zeros(1, n);
cCompBuf = zeros(1, n);
qHead = 1;
qTail = 2;
queue(1) = startIdx;
cCompBuf(1) = startIdx;
cSize = 1;
visited(startIdx) = true;
while ~isempty(queue)
current = queue(1);
queue(1) = [];
while qHead < qTail
current = queue(qHead);
qHead = qHead + 1;
% Find all neighbors of current node in the subgraph
neighbors = find(subgraphAdjacency(current, :));
for neighbor = neighbors
for kk = 1:numel(neighbors)
neighbor = neighbors(kk);
if ~visited(neighbor)
visited(neighbor) = true;
cComp = [cComp, neighbor];
queue = [queue, neighbor];
cCompBuf(cSize + 1) = neighbor;
cSize = cSize + 1;
queue(qTail) = neighbor;
qTail = qTail + 1;
end
end
end
cComp = sort(cComp);
cComp = sort(cCompBuf(1:cSize));
end

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@@ -2,17 +2,17 @@ classdef miSim
% multiagent interconnection simulation
% Simulation parameters
properties (SetAccess = private, GetAccess = public)
properties (SetAccess = public, GetAccess = public)
timestep = NaN; % delta time interval for simulation iterations
timestepIndex = NaN; % index of the current timestep (useful for time-indexed arrays)
maxIter = NaN; % maximum number of simulation iterations
domain = rectangularPrism;
objective = sensingObjective;
obstacles = cell(0, 1); % geometries that define obstacles within the domain
agents = cell(0, 1); % agents that move within the domain
adjacency = NaN; % Adjacency matrix representing communications network graph
constraintAdjacencyMatrix = NaN; % Adjacency matrix representing desired lesser neighbor connections
partitioning = NaN;
domain;
objective;
obstacles; % geometries that define obstacles within the domain
agents; % agents that move within the domain
adjacency = false(0, 0); % Adjacency matrix representing communications network graph
constraintAdjacencyMatrix = false(0, 0); % Adjacency matrix representing desired lesser neighbor connections
partitioning = zeros(0, 0);
perf; % sensor performance timeseries array
performance = 0; % simulation performance timeseries vector
barrierGain = NaN; % CBF gain parameter
@@ -54,6 +54,15 @@ classdef miSim
end
methods (Access = public)
function obj = miSim()
arguments (Output)
obj (1, 1) miSim
end
obj.domain = rectangularPrism;
obj.objective = sensingObjective;
obj.obstacles = {rectangularPrism};
obj.agents = {agent};
end
[obj] = initialize(obj, domain, agents, barrierGain, barrierExponent, minAlt, timestep, maxIter, obstacles, makePlots, makeVideo);
[obj] = run(obj);
[obj] = lesserNeighbor(obj);

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@@ -6,21 +6,24 @@ function [obj] = run(obj)
obj (1, 1) {mustBeA(obj, "miSim")};
end
% Start video writer
if obj.makeVideo
v = obj.setupVideoWriter();
v.open();
if coder.target('MATLAB')
% Start video writer
if obj.makeVideo
v = obj.setupVideoWriter();
v.open();
end
end
for ii = 1:size(obj.times, 1)
% Display current sim time
obj.t = obj.times(ii);
obj.timestepIndex = ii;
fprintf("Sim Time: %4.2f (%d/%d)\n", obj.t, ii, obj.maxIter + 1);
if coder.target('MATLAB')
fprintf("Sim Time: %4.2f (%d/%d)\n", obj.t, ii, obj.maxIter + 1);
% Before moving
% Validate current simulation configuration
obj.validate();
% Validate current simulation configuration
obj.validate();
end
% Update partitioning before moving (this one is strictly for
% plotting purposes, the real partitioning is done by the agents)
@@ -39,28 +42,31 @@ function [obj] = run(obj)
% CBF constraints solved by QP
obj = constrainMotion(obj);
% After moving
% Update agent position history array
obj.posHist(1:size(obj.agents, 1), obj.timestepIndex + 1, 1:3) = reshape(cell2mat(cellfun(@(x) x.pos, obj.agents, "UniformOutput", false)), size(obj.agents, 1), 1, 3);
if coder.target('MATLAB')
% Update agent position history array
obj.posHist(1:size(obj.agents, 1), obj.timestepIndex + 1, 1:3) = reshape(cell2mat(cellfun(@(x) x.pos, obj.agents, "UniformOutput", false)), size(obj.agents, 1), 1, 3);
% Update total performance
obj.performance = [obj.performance, sum(cellfun(@(x) x.performance(obj.timestepIndex+1), obj.agents))];
% Update total performance
obj.performance = [obj.performance, sum(cellfun(@(x) x.performance(obj.timestepIndex+1), obj.agents))];
% Update adjacency matrix
obj = obj.updateAdjacency();
% Update adjacency matrix
obj = obj.updateAdjacency();
% Update plots
obj = obj.updatePlots();
% Update plots
obj = obj.updatePlots();
% Write frame in to video
if obj.makeVideo
I = getframe(obj.f);
v.writeVideo(I);
% Write frame in to video
if obj.makeVideo
I = getframe(obj.f);
v.writeVideo(I);
end
end
end
if obj.makeVideo
% Close video file
v.close();
if coder.target('MATLAB')
if obj.makeVideo
% Close video file
v.close();
end
end
end