fixed collision detection in initialization
This commit is contained in:
51
test_miSim.m
51
test_miSim.m
@@ -96,6 +96,19 @@ classdef test_miSim < matlab.unittest.TestCase
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% Initialize obstacle
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tc.obstacles{ii} = tc.obstacles{ii}.initialize([candidateMinCorner; candidateMaxCorner], REGION_TYPE.OBSTACLE, sprintf("Column obstacle %d", ii));
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% Check if the obstacle intersects with any existing
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% obstacles
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violation = false;
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for kk = 1:(ii - 1)
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if geometryIntersects(tc.obstacles{kk}, tc.obstacles{ii})
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violation = true;
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break;
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end
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end
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if violation
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continue;
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end
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% Make sure that the obstacles are fully contained by
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% the domain
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if ~domainContainsObstacle(tc.domain, tc.obstacles{ii})
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@@ -174,7 +187,7 @@ classdef test_miSim < matlab.unittest.TestCase
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newAgent = tc.agents{ii}.initialize(candidatePos, zeros(1,3), eye(3),candidateGeometry.initialize([candidatePos - tc.collisionRanges(ii) * ones(1, 3); candidatePos + tc.collisionRanges(ii) * ones(1, 3)], REGION_TYPE.COLLISION, sprintf("Agent %d collision volume", ii)), ii, sprintf("Agent %d", ii));
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% Make sure candidate agent doesn't collide with
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% domain, obstacles, or any existing agents
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% domain
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violation = false;
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for jj = 1:size(newAgent.collisionGeometry.vertices, 1)
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% Check if collision geometry exits domain
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@@ -182,22 +195,30 @@ classdef test_miSim < matlab.unittest.TestCase
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violation = true;
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break;
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end
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end
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if violation
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continue;
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end
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% Check if collision geometry enters obstacle
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for kk = 1:size(tc.obstacles, 1)
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if tc.obstacles{kk}.contains(newAgent.collisionGeometry.vertices(jj, 1:3))
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violation = true;
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break;
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end
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% Make sure candidate doesn't collide with obstacles
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violation = false;
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for kk = 1:size(tc.obstacles, 1)
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if geometryIntersects(tc.obstacles{kk}, newAgent.collisionGeometry)
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violation = true;
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break;
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end
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% Check if collision geometry enters other
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% collision geometry
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for kk = 1:(ii - 1)
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if tc.agents{kk}.collisionGeometry.contains(newAgent.collisionGeometry.vertices(jj, 1:3))
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violation = true;
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break;
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end
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end
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if violation
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continue;
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end
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% Make sure candidate doesn't collide with existing
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% agents
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violation = false;
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for kk = 1:(ii - 1)
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if geometryIntersects(tc.agents{kk}.collisionGeometry, newAgent.collisionGeometry)
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violation = true;
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break;
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end
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end
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if violation
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