#include "controller_impl.h" #include #include #include #include #include #include #include #define SERVER_PORT 5000 #define SERVER_IP "127.0.0.1" static int serverSocket = -1; static std::vector clientSockets; void initSockets() {} void cleanupSockets() {} void initServer() { initSockets(); serverSocket = socket(AF_INET, SOCK_STREAM, 0); if(serverSocket < 0) { std::cerr << "Socket creation failed\n"; return; } sockaddr_in serverAddr; serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = INADDR_ANY; serverAddr.sin_port = htons(SERVER_PORT); int opt = 1; setsockopt(serverSocket, SOL_SOCKET, SO_REUSEADDR, (char*)&opt, sizeof(opt)); if(bind(serverSocket, (sockaddr*)&serverAddr, sizeof(serverAddr)) < 0) { std::cerr << "Bind failed\n"; return; } if(listen(serverSocket, 5) < 0) { std::cerr << "Listen failed\n"; return; } std::cout << "Server initialized\n"; } void acceptClient(int clientId) { sockaddr_in clientAddr; socklen_t addrLen = sizeof(clientAddr); int clientSock = accept(serverSocket, (sockaddr*)&clientAddr, &addrLen); if(clientSock < 0) { std::cerr << "Accept failed for client " << clientId << "\n"; return; } clientSockets.push_back(clientSock); std::cout << "Client " << clientId << " connected\n"; } void sendMessage(int clientId) { if(clientId <= 0 || clientId > clientSockets.size()) return; const char* msg = "Hello from server"; send(clientSockets[clientId-1], msg, strlen(msg), 0); std::cout << "Sent message to client " << clientId << "\n"; } int receiveAck(int clientId) { if(clientId <= 0 || clientId > clientSockets.size()) return 0; char buffer[1024]; int len = recv(clientSockets[clientId-1], buffer, sizeof(buffer)-1, 0); if(len <= 0) return 0; buffer[len] = '\0'; std::cout << "Received ACK from client " << clientId << ": " << buffer << "\n"; return 1; } void closeServer() { for(auto sock : clientSockets) { close(sock); } close(serverSocket); cleanupSockets(); } // Load target coordinates from file // File format: one line per UAV with "x,y,z" coordinates // Returns number of targets loaded int loadTargets(const char* filename, double* targets, int maxClients) { FILE* file = fopen(filename, "r"); if (!file) { std::cerr << "Failed to open targets file: " << filename << "\n"; return 0; } int count = 0; double x, y, z; // MATLAB uses column-major order, so for a maxClients x 3 matrix: // Column 1 (x): indices 0, 1, 2, ... // Column 2 (y): indices maxClients, maxClients+1, ... // Column 3 (z): indices 2*maxClients, 2*maxClients+1, ... while (count < maxClients && fscanf(file, "%lf,%lf,%lf", &x, &y, &z) == 3) { targets[count + 0 * maxClients] = x; // Column 1 targets[count + 1 * maxClients] = y; // Column 2 targets[count + 2 * maxClients] = z; // Column 3 std::cout << "Loaded target " << (count + 1) << ": " << x << "," << y << "," << z << "\n"; count++; } fclose(file); return count; } // Send target coordinates to a client // target points to 3 doubles: [x, y, z] void sendTarget(int clientId, const double* target) { if (clientId <= 0 || clientId > (int)clientSockets.size()) return; char buffer[256]; snprintf(buffer, sizeof(buffer), "TARGET:%.6f,%.6f,%.6f", target[0], target[1], target[2]); send(clientSockets[clientId - 1], buffer, strlen(buffer), 0); std::cout << "Sent target to client " << clientId << ": " << buffer << "\n"; } // Receive and validate ACK:TARGET response // Returns 1 if ACK:TARGET received, 0 otherwise int receiveTargetAck(int clientId) { if (clientId <= 0 || clientId > (int)clientSockets.size()) return 0; char buffer[256]; int len = recv(clientSockets[clientId - 1], buffer, sizeof(buffer) - 1, 0); if (len <= 0) return 0; buffer[len] = '\0'; std::cout << "Received from client " << clientId << ": " << buffer << "\n"; if (strncmp(buffer, "ACK:TARGET", 10) == 0) { return 1; } return 0; } // Wait for READY signal from client // Returns 1 if READY received, 0 otherwise int waitForReady(int clientId) { if (clientId <= 0 || clientId > (int)clientSockets.size()) return 0; char buffer[256]; int len = recv(clientSockets[clientId - 1], buffer, sizeof(buffer) - 1, 0); if (len <= 0) return 0; buffer[len] = '\0'; std::cout << "Received from client " << clientId << ": " << buffer << "\n"; if (strncmp(buffer, "READY", 5) == 0) { return 1; } return 0; } // Send COMPLETE message to signal graceful shutdown void sendFinished(int clientId) { if (clientId <= 0 || clientId > (int)clientSockets.size()) return; const char* msg = "FINISHED"; send(clientSockets[clientId - 1], msg, strlen(msg), 0); std::cout << "Sent FINISHED to client " << clientId << "\n"; }