61 lines
2.1 KiB
Matlab
61 lines
2.1 KiB
Matlab
function [obj] = constrainMotion(obj)
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arguments (Input)
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obj (1, 1) {mustBeA(obj, 'miSim')};
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end
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arguments (Output)
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obj (1, 1) {mustBeA(obj, 'miSim')};
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end
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if size(obj.agents, 1) < 2
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return;
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% this doesn't work right now with only one agent
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end
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agents = [obj.agents{:}];
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v = reshape(([agents.pos] - [agents.lastPos])./obj.timestep, 3, size(obj.agents, 1))';
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h = NaN(size(obj.agents, 1));
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h(logical(eye(size(obj.agents, 1)))) = 0; % self value is 0
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nCon = nchoosek(size(obj.agents, 1), 2);
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kk = 1;
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A = zeros(nCon, 3 * size(obj.agents, 1));
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b = zeros(nCon, 1);
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for ii = 1:(size(obj.agents, 1) - 1)
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for jj = (ii + 1):size(obj.agents, 1)
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h(ii, jj) = norm(agents(ii).pos - agents(jj).pos)^2 - (agents(ii).collisionGeometry.radius + agents(jj).collisionGeometry.radius)^2;
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h(jj, ii) = h(ii, jj);
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A(kk, (3 * ii - 2):(3 * ii)) = -2 * (agents(ii).pos - agents(jj).pos);
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A(kk, (3 * jj - 2):(3 * jj)) = -A(kk, (3 * ii - 2):(3 * ii));
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b(kk) = obj.barrierGain * h(ii, jj)^3;
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kk = kk + 1;
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end
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end
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% Solve QP program generated earlier
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vhat = reshape(v', 3 * size(obj.agents, 1), 1);
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H = 2 * eye(3 * size(obj.agents, 1));
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f = -2 * vhat;
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% Update solution based on constraints
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opt = optimoptions('quadprog', 'Display', 'off');
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[vNew, ~, exitflag] = quadprog(sparse(H), double(f), A, b, [],[], [], [], [], opt);
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vNew = reshape(vNew, 3, size(obj.agents, 1))';
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if exitflag <= 0
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warning("QP failed, continuing with unconstrained solution...")
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vNew = v;
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end
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% Update the "next position" that was previously set by unconstrained
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% GA using the constrained solution produced here
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for ii = 1:size(vNew, 1)
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obj.agents{ii}.pos = obj.agents{ii}.lastPos + vNew(ii, :) * obj.timestep;
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end
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% Here we run this at the simulation level, but in reality there is no
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% parent level, so this would be run independently on each agent.
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% Running at the simulation level is just meant to simplify the
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% simulation
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end |