added domain constraints
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@@ -17,11 +17,12 @@ function [obj] = constrainMotion(obj)
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% Initialize QP based on number of agents and obstacles
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h = NaN(size(obj.agents, 1));
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h(logical(eye(size(obj.agents, 1)))) = 0; % self value is 0
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nAAPairs = nchoosek(size(obj.agents, 1), 2);
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nAOPairs = size(obj.agents, 1) * size(obj.obstacles, 1);
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nAAPairs = nchoosek(size(obj.agents, 1), 2); % unique agent/agent pairs
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nAOPairs = size(obj.agents, 1) * size(obj.obstacles, 1); % unique agent/obstacle pairs
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nADPairs = size(obj.agents, 1) * 5; % agents x (4 walls + 1 ceiling)
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kk = 1;
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A = zeros(nAAPairs + nAOPairs, 3 * size(obj.agents, 1));
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b = zeros(nAAPairs + nAOPairs, 1);
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A = zeros(nAAPairs + nAOPairs + nADPairs, 3 * size(obj.agents, 1));
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b = zeros(nAAPairs + nAOPairs + nADPairs, 1);
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% Set up collision avoidance constraints
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for ii = 1:(size(obj.agents, 1) - 1)
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@@ -51,7 +52,47 @@ function [obj] = constrainMotion(obj)
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kk = kk + 1;
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end
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end
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% Set up domain constraints (walls and ceiling only)
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% Floor constraint is implicit with an obstacle corresponding to the
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% minimum allowed altitude, but I included it anyways
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for ii = 1:size(obj.agents, 1)
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% X minimum
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h_xMin = (agents(ii).pos(1) - obj.domain.minCorner(1)) - agents(ii).collisionGeometry.radius;
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A(kk, (3 * ii - 2):(3 * ii)) = [-1, 0, 0];
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b(kk) = obj.barrierGain * h_xMin^3;
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kk = kk + 1;
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% X maximum
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h_xMax = (obj.domain.maxCorner(1) - agents(ii).pos(1)) - agents(ii).collisionGeometry.radius;
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A(kk, (3 * ii - 2):(3 * ii)) = [1, 0, 0];
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b(kk) = obj.barrierGain * h_xMax^3;
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kk = kk + 1;
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% Y minimum
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h_yMin = (agents(ii).pos(2) - obj.domain.minCorner(2)) - agents(ii).collisionGeometry.radius;
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A(kk, (3 * ii - 2):(3 * ii)) = [0, -1, 0];
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b(kk) = obj.barrierGain * h_yMin^3;
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kk = kk + 1;
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% Y maximum
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h_yMax = (obj.domain.maxCorner(2) - agents(ii).pos(2)) - agents(ii).collisionGeometry.radius;
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A(kk, (3 * ii - 2):(3 * ii)) = [0, 1, 0];
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b(kk) = obj.barrierGain * h_yMax^3;
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kk = kk + 1;
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% Z minimum
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h_zMin = (agents(ii).pos(3) - obj.domain.minCorner(3)) - agents(ii).collisionGeometry.radius;
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A(kk, (3 * ii - 2):(3 * ii)) = [0, 0, -1];
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b(kk) = obj.barrierGain * h_zMin^3;
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kk = kk + 1;
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% Z maximum
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h_zMax = (obj.domain.maxCorner(2) - agents(ii).pos(2)) - agents(ii).collisionGeometry.radius;
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A(kk, (3 * ii - 2):(3 * ii)) = [0, 0, 1];
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b(kk) = obj.barrierGain * h_zMax^3;
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kk = kk + 1;
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end
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% Solve QP program generated earlier
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vhat = reshape(v', 3 * size(obj.agents, 1), 1);
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@@ -1,11 +1,12 @@
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function [obj] = initializeRandom(obj, tag, label, minDimension, maxDimension, domain)
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function [obj] = initializeRandom(obj, tag, label, minDimension, maxDimension, domain, minAlt)
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arguments (Input)
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obj (1, 1) {mustBeA(obj, 'rectangularPrism')};
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tag (1, 1) REGION_TYPE = REGION_TYPE.INVALID;
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label (1, 1) string = "";
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minDimension (1, 1) double = 10;
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maxDimension (1, 1) double= 20;
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maxDimension (1, 1) double = 20;
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domain (1, 1) {mustBeGeometry} = rectangularPrism;
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minAlt (1, 1) double = 0;
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end
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arguments (Output)
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obj (1, 1) {mustBeA(obj, 'rectangularPrism')};
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@@ -27,7 +28,7 @@ function [obj] = initializeRandom(obj, tag, label, minDimension, maxDimension, d
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while ~domain.contains(candidateMaxCorner) || all(domain.objective.groundPos + domain.objective.protectedRange >= candidateMinCorner(1:2), 2) && all(domain.objective.groundPos - domain.objective.protectedRange <= candidateMaxCorner(1:2), 2)
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if ii == 0 || ii > 10
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candidateMinCorner = domain.random();
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candidateMinCorner(3) = 0; % bind to floor
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candidateMinCorner(3) = minAlt; % bind to floor (plus minimum altitude constraint)
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ii = 1;
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end
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@@ -4,7 +4,7 @@ classdef test_miSim < matlab.unittest.TestCase
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testClass = miSim;
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% Debug
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makeVideo = false; % disable video writing for big performance increase
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makeVideo = true; % disable video writing for big performance increase
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% Sim
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maxIter = 250;
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@@ -88,7 +88,7 @@ classdef test_miSim < matlab.unittest.TestCase
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while badCandidate
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% Instantiate a rectangular prism obstacle inside the domain
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tc.obstacles{ii} = rectangularPrism;
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tc.obstacles{ii} = tc.obstacles{ii}.initializeRandom(REGION_TYPE.OBSTACLE, sprintf("Obstacle %d", ii), tc.minObstacleSize, tc.maxObstacleSize, tc.domain);
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tc.obstacles{ii} = tc.obstacles{ii}.initializeRandom(REGION_TYPE.OBSTACLE, sprintf("Obstacle %d", ii), tc.minObstacleSize, tc.maxObstacleSize, tc.domain, tc.minAlt);
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% Check if the obstacle collides with an existing obstacle
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if ~tc.obstacleCollisionCheck(tc.obstacles(1:(ii - 1)), tc.obstacles{ii})
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@@ -221,7 +221,7 @@ classdef test_miSim < matlab.unittest.TestCase
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while badCandidate
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% Instantiate a rectangular prism obstacle inside the domain
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tc.obstacles{ii} = rectangularPrism;
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tc.obstacles{ii} = tc.obstacles{ii}.initializeRandom(REGION_TYPE.OBSTACLE, sprintf("Obstacle %d", ii), tc.minObstacleSize, tc.maxObstacleSize, tc.domain);
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tc.obstacles{ii} = tc.obstacles{ii}.initializeRandom(REGION_TYPE.OBSTACLE, sprintf("Obstacle %d", ii), tc.minObstacleSize, tc.maxObstacleSize, tc.domain, tc.minAlt);
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% Check if the obstacle collides with an existing obstacle
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if ~tc.obstacleCollisionCheck(tc.obstacles(1:(ii - 1)), tc.obstacles{ii})
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@@ -500,12 +500,12 @@ classdef test_miSim < matlab.unittest.TestCase
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tc.domain.objective = tc.domain.objective.initialize(@(x, y) mvnpdf([x(:), y(:)], [8, 5]), tc.domain, tc.discretizationStep, tc.protectedRange);
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% Initialize agent collision geometry
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radius = 1.5;
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radius = 1.1;
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d = [3, 0, 0];
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geometry1 = spherical;
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geometry2 = geometry1;
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geometry1 = geometry1.initialize(tc.domain.center - d + [0, radius * 1.1, 0], radius, REGION_TYPE.COLLISION, sprintf("Agent %d collision volume", 1));
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geometry2 = geometry2.initialize(tc.domain.center - d - [0, radius * 1.1, 0], radius, REGION_TYPE.COLLISION, sprintf("Agent %d collision volume", 1));
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geometry1 = geometry1.initialize(tc.domain.center - d + [0, radius * 1.5, 0], radius, REGION_TYPE.COLLISION, sprintf("Agent %d collision volume", 1));
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geometry2 = geometry2.initialize(tc.domain.center - d - [0, radius * 1.5, 0] - [0, 1, 0], radius, REGION_TYPE.COLLISION, sprintf("Agent %d collision volume", 1));
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% Initialize agent sensor model
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sensor = sigmoidSensor;
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@@ -514,16 +514,16 @@ classdef test_miSim < matlab.unittest.TestCase
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% Initialize agents
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tc.agents = {agent; agent;};
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tc.agents{1} = tc.agents{1}.initialize(tc.domain.center - d + [0, radius * 1.1, 0], zeros(1,3), 0, 0, geometry1, sensor, @gradientAscent, 3, 1, sprintf("Agent %d", 1), false);
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tc.agents{2} = tc.agents{2}.initialize(tc.domain.center - d - [0, radius * 1.1, 0], zeros(1,3), 0, 0, geometry2, sensor, @gradientAscent, 3, 2, sprintf("Agent %d", 2), false);
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tc.agents{1} = tc.agents{1}.initialize(tc.domain.center - d + [0, radius * 1.5, 0], zeros(1,3), 0, 0, geometry1, sensor, @gradientAscent, 3*radius, 1, sprintf("Agent %d", 1), false);
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tc.agents{2} = tc.agents{2}.initialize(tc.domain.center - d - [0, radius * 1.5, 0] - [0, 1, 0], zeros(1,3), 0, 0, geometry2, sensor, @gradientAscent, 3*radius, 2, sprintf("Agent %d", 2), false);
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% Initialize obstacles
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obstacleLength = 1;
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tc.obstacles{1} = rectangularPrism;
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tc.obstacles{1} = tc.obstacles{1}.initialize([tc.domain.center(1:2) - obstacleLength, 0; tc.domain.center(1:2) + obstacleLength, tc.domain.maxCorner(3)], REGION_TYPE.OBSTACLE, "Obstacle 1");
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tc.obstacles{1} = tc.obstacles{1}.initialize([tc.domain.center(1:2) - obstacleLength, tc.minAlt; tc.domain.center(1:2) + obstacleLength, tc.domain.maxCorner(3)], REGION_TYPE.OBSTACLE, "Obstacle 1");
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% Initialize the simulation
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tc.testClass = tc.testClass.initialize(tc.domain, tc.domain.objective, tc.agents, tc.minAlt, tc.timestep, tc.partitoningFreq, tc.maxIter, tc.obstacles, tc.makeVideo);
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tc.testClass = tc.testClass.initialize(tc.domain, tc.domain.objective, tc.agents, tc.minAlt, tc.timestep, tc.partitoningFreq, 125, tc.obstacles, tc.makeVideo);
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% Run the simulation
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tc.testClass.run();
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